Why is Wordle Not Popular Anymore?

  • Editorials
Ishita Baid ('24)

       If you love word games or are simply incredibly active on social media, there is a high chance that you have heard about Wordle, a word game that became incredibly popular during its initial release, gaining a lot of users worldwide. The game works like this: when you open the wordle game website, you are greeted with a 5 by 6 grid of empty, white boxes. In the first row, you begin by entering a random 5-letter word. Following the initial guess, the boxes turn from yellow to red to green, indicating the accuracy of your response. After that, you continue guessing until you find the solution! 

       The simplicity of the game eventually led to it becoming a social media sensation. According to Statista, the average amount of Wordle players went from around 90 in November of 2021 to around 300,000 on January of 2022, gaining over 2 million players only a week later. People bragged on the internet about their splendid guesses online, strategizing how to get the best guess. Its competitive nature led to its strong popularity, making its way into highly engaging social media platforms such as Tiktok and Instagram. An example is (@kennyhaller), a 22-year-old Twitch streamer, who posted an edited version of playing wordle on Tiktok. He received nearly instant popularity, gaining 4.7 million views on his account. However, only months after its initial release, the game’s popularity started to decline rapidly. In the second half of 2022, many individuals found conversations surrounding Wordle as stale, overdone, and just simply boring. 

       So, why are people not playing Wordle anymore? There is much speculation that one reason for its decline is because the New York Times bought the game. Many players were concerned that the game would become drastically different after the shift, but Wordle has not become harder or experienced any change in its gameplay. A second reason is knockoffs. While people seem to like the simplistic nature of this game, some want more difficulty in the words, or a different approach to the game. Alternatives of Wordle such as Hello Wordl, Heardle, Quordle, Framed, Globle, and so many others have arised, providing word game enthusiasts hundreds of different options to spend their time on instead. Finally, a third reason as to why this game is simply not popular anymore, has a very simple answer – Wordle became a trend. TikTok has publicly stated that trends on the platform have a shelf life of 90 days. The fact that Wordle even lasted for as long as it did is surprising. 

       Technology and faster communication has allowed trends to reach the public much faster than before, meaning that people will get bored of each trend quickly as well. Therefore, when a trend runs out, people quickly start looking for another trend. Some examples of trends include: Fruit Ninja, Nyan Cat, Rainbow Loom, Pokemon Go. In a never ending cycle, such trends have come and go, but there is no reason for one to let go of well designed games and hobbies as well. So, although Wordle’s popularity seems to be waning in 2022, there’s really no downfall to giving the game a shot if you’re an avid lover of well-designed word puzzles.
 

  • Puzzles
  • Trends
  • wordle
Log in to post a comment:

More from the Seisen Post

New Teachers in 2023-24!
Dahyun Oh

Here is the introduction to eight among our nineteen new teachers in 2023-24 school year!

To Love, To Learn, To Be a Woman: An Inspirational Story For All
Penelope Cure ('23) Edited by Nidhi Ponkshe ('23)

This is an International Women's Day special regarding the inspirational story of three women who left everything behind in hopes of becoming future role models for the young women of the 19th century and an inspiration for the upcoming young women trying to make a change in the world of medicine. 

Trendy aesthetics are killing individuality (and capitalism loves it)
Elizaveta Glushak ('23)

With the rise of social media, we've been provoked to wonder what that has meant for how we see and present ourselves. We are limited by trends, by categories, and by the desire to fit in. And of course, it sells: the more we wish to conform to the ever-changing fashion craze, the more products will be sold. In this article, I ponder on this matter. 

itaewonhalloweenincidentimage
Ayumi Matsuzaki ('24)

This article gives an overview of the Itaewon Halloween Crowd Crush that occurred last year. It delves into similar cases in the past to discuss how such incidents can be prevented in the future. 

The Metaverse: Dream or Reality?
Sakurako Ozaki ('26)

Thoughts on the impacts that the Metaverse can have on society, and evaluating the potential dangers of its dreamlike allure.